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Febuary 17, 2004
Here's a new interm demo
while I work on a new one. The differences boil down to some art
differences, working music, and a bunch of little tweaks here and
there. Try it out and enjoy! Please provide feedback on the message
board!
January 25, 2004
Well, it's the new year, and what's this?
A "new" game? That's right, I decided to go back and make some changes
and additions to Nietzsche, while updating it's aging codebase to the
latest version. This isn't meant to take the game written in 48 hours
and turn it into a full fledged RPG. It's just meant to turn one of my
less shining accomplishments into something that's at least playable. I
addressed some concerns about play balance and setting, and added a lot
of stuff to see in what was previously an abandoned complex. Anyway,
it's just a short game, so try it out, and see what you think. Enjoy!
December 22, 2003
What the---an update?! WOW!
Yeah,
I think it shows how hard I've been working at school that there
haven't been any updates. I've fixed it now though. Here's an update,
and with a new demo: Version 1.105! What happened to 1.104, you ask?
Well, it kind of sucked. It was broken in a dozen places too. This
version is much better. The new features are literally countless new
features, including new art, a new Cape Despair, diagonal
movement, the start of a new cutscene(sorry, but the demo ends where
the new cutscene does...sorry), and tons and tons of other stuff. If
you want me to list it, you're probably evil. :P
Please, enjoy this Christmas demo. Feedback in the forums, or I'll hunt
you down.
Merry Christmas.
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